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Group 2: The beginning of the project

iTEC, Innovative Technologies for an Engaging Classroom, is a four-year project developed by the organisation European Schoolnet. The main goal of the project is to explore and develop new and engaging ways that technology can be used in education. Our class has been chosen to participate in this project, and is the only class in the entire country that will be examined.

Our assignment is to learn about games, game development, programming and gamification, and then how this type of technology can be used to promote learning. We are also going to develope our own educational game.

At the start of the project, we were divided into four different groups. Each group was set to brainstorm and come up with an idea for a game. Right from the start, our group wanted to create a platform game with math-quests. But after discussing the idea further within the group and with our teacher, we decided to begin from scratch and come up with another concept.

What we then decided was to create a car braking distance simulator. The brake-length is calculated from the physical formula:

S stands for the braking distance, v for the velocity of the car, μ is the coefficient of friction (which will have a different value depending on the surface) and g stands for gravitation (which on earth is 9,81).

Two of our group members studied physics the previous year, so we knew we had the necessary background  knowlegde in order to make a physics-based simulator. Still, this may be a challenging task, so we keep the original platform game as a back-up plan.

We are very excited to be a part of the iTEC-project, and we hope we succeed in creating a good and educational simulator.

Skjermbilde2

Skjermbilde

Silje
Lars
Erland

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