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Group 4: The corn is loose!

After two months of hard work, we are finally finished with our iTEC5 project. And it turned out great!! We managed to make a presentable demo of the game, featuring two functioning levels as well as informationparts. The truth is we actually first planned to make an 8 level full game, but we soon realised that would never be possible. It is not easy to be a gamedeveloper, as well as being a student during the final year of videregående, and we learned a whole lot about gamemaking.

Probably the first thing we learned was how important a good planing of the process is. The first thing we did was to sit down and sort out ideas and functioning for the whole game, as well as drawing sketches and figures before we started to program and develop by computer. It made the whole thing much easier, because everyone knew how the game would look and work from the start.
The secound thing we learned was the importance of sharing tasks between the members of the group. If everyone should have worked with the same thing at every point, we would never been able to finnished the first level. We also learned how many factors there are making a game. You have to think about how the user will feel during the game, which elements suits the chosen audience, and how we can make the functionality as easy and effective as possible. We used the Construct2 to develop the game, so we also learned a lot about how this program works.

Right now, the game contains two full levels, but they are not fully developed. The corn still dont have legs or arms, and the enemies in level one are not yet moving as they should. Also, the character is not designed for the secound level, as it does not look in the right direction. We also don’t have the characters blinking and a map that shows the user where hes at in the digestive system. However, the game is actually useable, and it contains music and figures made by the group itself. The game is a fun experience, and if you want to try it, just click on the link below:

(Link will be coming soon)

Ådne, Sjur, John, Nina

Group 4: Hard time on level one!

So, we’ve already done quite a lot since the last post.

The idea around «a digestive-game» gave us a lot to think about, for example whether or not we wanted the game to look realistic or cartoonish. We also sat down, the four of us, and started to picture what we wanted the first level to look like. The first level takes place in the mouth, where the corn(the players character) has to escape chewing jaws and fearsome spit. We decided to make the graphics cartoonish and almost anime-like. That way we didnt have to portray the different parts of the body precisely.

Each groupmember started to work on tasks related to the first level.
John started to make some backgrounds for the first level. He used Photoshop to make a smooth and textured background, similar to the inside of someones cheek.

Sjur started to work on the different codes used in the first level. By putting in simple colored blocks in Construct 2 and giving them specific behaviours, he was able to lay code to the game before we put in the characters

Ådne and Nina started to draw different characters, foes and elements for the first level. They used Photoshop and Flash to draw the things on free hand. Nina first designed and drew the spit-foe, and Ådne first designed and drew the corn.
Ådne has also been composing some of the music for the game.

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This is a picture of Ådne working on the corn!

However, we are actually having quite a hard time on the first level. Even though the most of it is done, finnishing the level craves much work, and a great lot of coding and programing. But thats just something we have do deal with. On the other hand, Construct 2 has not been very friendly to us yet, a lot is not working as intended. But we will do our best, and hopefully manage to finnish the first level in less than one week.

If you want to see some screenshots and other pictures, continue to scroll down! 🙂

– Ådne, Sjur, Nina and John.

Demo-Mais2

This is the corn, currently without arms and legs.
– By Ådne.

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This is how the first level look so far. As you might see, we are a bit far from done!
– By John, Sjur, Nina and Ådne.

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This is the spit-foe for the first level! Looks scary!
– By Nina