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Group 1: The game is «done»!

During the course of the school year 2013/2014, the IKT- serivicefag and Information technology 2 were a part of a project called iTEC. iTEC is the abbreviation Innovative Technologies for an Engaging Classroom, which is an 4-year long project led by the European Schoolnet. The goal with the iTEC-project is that the students are supposed to develop new and appropriate ways to use the technology in school.
ITEC contributes to form the future classroom through planning and conduct educational programs which are being tested and evaluated in large scales in European secondary schools.
Mathematics and science is the most important professional priority areas in ITEC, but other subjects and interdisciplinary cooperation will also play a big part.
Participant schools and teachers are given a certain amount of freedom to form the educational programs themselves, so that they are in compliance with infrastructure and competence in school.

screenshot_nazifiring

Making a game like what we had in mind was a little ambitious, we met several different challenges in terms of making the game, planning the game and figuring out how we were supposed to make it. The biggest challenge we met when developing the game was keeping with the time schedule, near the end we began to struggle with finishing the game as we planned to make mini games inside the videogame itself which took a lot of time and effort to accomplish.
During the project we used digital tools like photoshop, Construct 2 and paint.

– Cooperation
Gøran did the programming
Silje, Andreas, Jostein, Gøran made sprites
Silje, Andreas, Jostein, Gøran wrote the blog posts.

– Result, what we would do if we had more time.

Expanded on the stealth parts of the game, adding more enemies, making the game longer, adding more story and functions in order to make the gameplay a little more interessting.

Here is the game: http://iktotta.no/itec5/WW2/

Participants:
– Andreas Endrestad Storødegård
– Gøran Jackobsen Ekerback
– Silje Rohaugen Jonsen
– Jostein Alnes

Group 4: Hard time on level one!

So, we’ve already done quite a lot since the last post.

The idea around «a digestive-game» gave us a lot to think about, for example whether or not we wanted the game to look realistic or cartoonish. We also sat down, the four of us, and started to picture what we wanted the first level to look like. The first level takes place in the mouth, where the corn(the players character) has to escape chewing jaws and fearsome spit. We decided to make the graphics cartoonish and almost anime-like. That way we didnt have to portray the different parts of the body precisely.

Each groupmember started to work on tasks related to the first level.
John started to make some backgrounds for the first level. He used Photoshop to make a smooth and textured background, similar to the inside of someones cheek.

Sjur started to work on the different codes used in the first level. By putting in simple colored blocks in Construct 2 and giving them specific behaviours, he was able to lay code to the game before we put in the characters

Ådne and Nina started to draw different characters, foes and elements for the first level. They used Photoshop and Flash to draw the things on free hand. Nina first designed and drew the spit-foe, and Ådne first designed and drew the corn.
Ådne has also been composing some of the music for the game.

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This is a picture of Ådne working on the corn!

However, we are actually having quite a hard time on the first level. Even though the most of it is done, finnishing the level craves much work, and a great lot of coding and programing. But thats just something we have do deal with. On the other hand, Construct 2 has not been very friendly to us yet, a lot is not working as intended. But we will do our best, and hopefully manage to finnish the first level in less than one week.

If you want to see some screenshots and other pictures, continue to scroll down! 🙂

– Ådne, Sjur, Nina and John.

Demo-Mais2

This is the corn, currently without arms and legs.
– By Ådne.

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This is how the first level look so far. As you might see, we are a bit far from done!
– By John, Sjur, Nina and Ådne.

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This is the spit-foe for the first level! Looks scary!
– By Nina